Most of the talk around games tends to focus on climate. It's about finding the right customers, funding, platform, business model, partnerships, metric and discovery solutions, technology, route to market and so on. However every always says that the first rule of making games is to make sure that the game is fun. Without a fun game there's no rule two. True, but what does "fun" mean?
Source: http://feedproxy.google.com/~r/Techcrunch/~3/tT_s_KG1gIQ/
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